Life is Meaning(less)
Design Problem:As a designer, how does one manage the significance of death to the player?
Pattern Description:The greater the punishment, consequence, or inconvenience or death, the more a player is encouraged to value each life and the greater the difficulty of the game with the same death rate.
Controls
Move: WASD or Arrow Keys
Jump & Double Jump: Space or W or Up
Dash: Shift
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