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Checkpoint Challenge

A playable concept exploring the effects of extreme checkpoint intervals.

Design Pattern: Life is Meaning(less)

https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/2474

The greater the punishment, consequence, or inconvenience or death, the more a player is encouraged to value each life and the greater the difficulty of the game with the same death rate.

Controls

Move

WASD or Arrow Keys

Jump & Double Jump

Space or W or Up

Dash

Shift

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