Cheese Chase

A playable concept exploring the normalization of player progression using a secondary resource. Made for Northeastern University's Advanced Topics in Mechanics course.

Design Pattern:  Normalizing Progression

https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/2391

Creating secondary resources that inversely affect a primary resource, helps regulate that said primary resource. This can provide a soft upper and lower bound on the player’s progression or power level and allows for more dynamic difficulty without eliminating the player’s sense of agency.

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