You Shall Not Pass
You Shall Not Pass
A playable concept exploring the effects limiting player multitasking. Made for Northeastern University's Advanced Topics in Mechanics course.
Design Pattern: One Thing at a Time
https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/2531
By limiting the player to only part of their moveset at any given time, or providing tradeoffs between different abilities, designers can create a versatile player character while encouraging players to focus on different abilities at different times. In our game, players can only move or crouch, which means that the player can’t move while in the box form. This makes the game challenging and player needs to focus on when to move and when to crouch when travel through the detection zone.
Controls
Move
WASD / Arrow Keys
Hide
Ctrl / Spacebar
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