Think Fast!

A playable concept exploring the effects of time pressure on decision-making. Made for Northeastern University's Advanced Topics in Mechanics course.


Design Pattern: Think Fast

https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/2346

The more time a player is given to make a decision, the more predictable their choice becomes. Conversely, providing the player with less time to make a decision results in less thought out and predictable. High time-to-think can make a game stale, whereas low time-to-think can result in poorly thought-out or random choices.

Check out the design document for this project here: https://docs.google.com/document/d/1CTxuIDJNEd8XPeqelp7x5R31d8YShSibc4yVqPsmgec/...

Comments

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(+1)

Neat lil' prototype. Got my brain mulling over this concept some now. I was delighted to discover the emergent dynamic of bonking into platforms above you, just to bank some extra time. A fun sort of microgame or optimization tactic. I had also never heard of that book/website, so thanks for the introduction! Keep up the good work!